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Ipi mocap 24/1/2024 “The tighter integration into Unreal is a huge benefit that will provide iPi Mocap content creators increased flexibility to create game, virtual production and other projects quickly and with more accurate results without the need to create custom code,” added Sorokin. IPi Mocap users working in Unreal Engine must export animation from iPi Studio to FBX or BVH files, then import assets to Unreal. “Users can now preview captured motion in an actual game scene inside the Unreal Engine editor and integrate the animation stream from iPi Mocap Studio into Unreal Engine for a more seamless and immersive experience.” “We are excited about the creative possibilities the new plug-in will deliver to our customers already working with Unreal Engine,” commented iPi Soft’s CEO Pavel Sorokin. Users can also have both iPi Mocap Studio and the Unreal Engine editors open simultaneously for viewing animation changes in real-time. The new plug-in gives motion capture users the ability to stream tracking results to Unreal in both the live feedback and offline tracking mode, allowing them to see how motion will look on their character in Unreal Engine and in their 3D setting. Changes include a new plug-in that allows for real-time motion tracking, motion transfer to 3D character, and animation streaming into Unreal Engine. IPi Soft announced enhancements to their markerless mocap technology, iPi Motion Capture, which now supports the Unreal Engine suite of development tools for real-time content creation.
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